CPU Benchmark Performance: Simulation And Rendering

Simulation and Science have a lot of overlap in the benchmarking world, however for this distinction we’re separating into two segments mostly based on the utility of the resulting data. The benchmarks that fall under Science have a distinct use for the data they output – in our Simulation section, these act more like synthetics but at some level are still trying to simulate a given environment.

We are using DDR4 memory at the following settings:

  • DDR4-3200

Simulation

(3-2a) Dwarf Fortress 0.44.12 World Gen 65x65, 250 Yr

(3-2b) Dwarf Fortress 0.44.12 World Gen 129x129, 550 Yr

(3-2c) Dwarf Fortress 0.44.12 World Gen 257x257, 550 Yr

(3-3) Dolphin 5.0 Render Test

(3-4a) Factorio v1.1.26 Test, 10K Trains

(3-4b) Factorio v1.1.26 Test, 10K Belts

(3-4c) Factorio v1.1.26 Test, 20K Hybrid

Rendering

(4-1) Blender 2.83 Custom Render Test

(4-2) Corona 1.3 Benchmark

(4-4) POV-Ray 3.7.1

(4-5) V-Ray Renderer

(4-6a) CineBench R20 Single Thread

(4-6b) CineBench R20 Multi-Thread

(4-7a) CineBench R23 Single Thread

(4-7b) CineBench R23 Multi-Thread

As we mentioned on the last page, where the Ryzen 7 5800X3D can use its 96 MB of L3 V-Cache to improve performance, it does, such as in our Factorio test. For the most part, it doesn't do enough in most situations to improve performance when compared to the Ryzen 7 5800X.

CPU Benchmark Performance: Power, Office, And Science CPU Benchmark Performance: Encoding and Compression
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  • nandnandnand - Thursday, June 30, 2022 - link

    Great results for the 5800X3D in Dwarf Fortress and Factorio. Clearly it does not have enough cache for the World Gen 257x257 test.
  • dorion - Thursday, June 30, 2022 - link

    It shows the exceptional predictors in Intel's architecture, they don't have 96MB of L3 cache either(duh) and yet they whip that world generator. Wonder what odd coding of Tarn's the CPUs are butting against. And exceptional amount of civilizations and monsters to simulate for 550 years in the 257x257 world?
  • AndreaSussman - Sunday, July 31, 2022 - link

    Hello
  • Samus - Thursday, June 30, 2022 - link

    Also impressive is how much the cache improves WinRAR performance. Going from last to 2nd place - with a lower clock speed
  • nandnandnand - Thursday, June 30, 2022 - link

    Compared to some of the earliest reviews like Tom's, this one found more productivity/code scenarios where the extra cache helps it edge out over the 5800X, despite the lower clock speed. Obviously there are niches where the 5800X3D will do really well, like the workloads that Milan-X can boost by >50%. You won't usually see them all in one review.
  • DanNeely - Sunday, July 3, 2022 - link

    WinRAR has always been extremely dependent on memory performance. That a huge cache benefits it isn't a big surprise.
  • emn13 - Monday, July 11, 2022 - link

    Sure, but it's more than just memory performance that's an issue here: in very abstract principle compressors need to find correlation across broad swaths of memory. It's actually not at all obvious whether that's cache-friendly; and indeed in 7-zip it appears not to be.

    After all, if your compression context significantly exceeds the L3 cache, then that cache will largely be useless. Conversely, if your window (almost) fits within the smaller L3-cache, then increasing its size is likely largely useless.

    The fact that this helps WinRAR but not 7-zip is not obvious. Given the compression ratio differences, I'm going to assume that 7-zip is using more context, and thus can't benefit from "just" 96MB of cache. And perhaps that WinRAR at higher settings (if it has any?) wouldn't either.

    That does make me curious how the 3d-vcache impacts the more high-throughput compressors such as zstd or even lz4 perhaps.
  • brucethemoose - Friday, July 1, 2022 - link

    Just wanna say I am ecstatic over the DF/Factorio tests. Stuff like that is where I'm most critically CPU bottlenecked these days, as opposed to CPU Blender or Battlefield at 720p.

    I'd like to suggest Minecraft chunk generation as another test (though its a bit tricky to set up). Expansive strategy/sim games like Starsector, Rimworld, Stellaris and such would also be great to test, but I don't think they're fully automatable.
  • 29a - Tuesday, July 5, 2022 - link

    I’d also be interested in a Stellaris benchmark.
  • ballsystemlord - Thursday, June 30, 2022 - link

    @Gavin , is it just me, or do you have two sets of identical WoT Benchmarks at 1080p? BTW: I'm looking at the print view.

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