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  • Rookierookie - Friday, September 9, 2011 - link

    "...made up of talent from.......and City Interactive (Sniper: Ghost Warrior)"

    No.
  • EndlessChris - Friday, September 9, 2011 - link

    You can really feel the painkiller vibe with this game, I'm pretty excited about it. I'll be checking the demo out as soon as I get home. Giantbomb.com did a quicklook with this game a little while ago and it played great.
  • Zak - Saturday, September 10, 2011 - link

    I hope it's good and I hope they sell gazillion of copies. Although, Painkiller kinda sucked. Oh, well, we'll see.
  • damianrobertjones - Sunday, September 11, 2011 - link

    "Painkiller kinda sucked. Oh, well, we'll see."

    Really? A whole heap of people didn't think so
  • blueeyesm - Monday, September 12, 2011 - link

    So? He's allowed his opinion.
  • Arbie - Saturday, September 10, 2011 - link

    Thanks for the tip and I tried the demo. Unfortunately, it's another loser with no ability to save your game. I only have about 800GB free on my hard drives so maybe that's why. Or, the devs were too lazy to include this "feature" (formerly standard on PCs), even as a selectable option.

    I can't play "checkpoint" games because I spend all limited my time replaying the same ground. The lack of quicksave in all console ports (and now in a PC-native game) has effectively destroyed my former passion for shooters. It seems like this world ended with Crysis.
  • 3DoubleD - Saturday, September 10, 2011 - link

    I completely agree with you. I don't have an infinite amount of time to play video games. I'd rather not waste my time doing the same part of a level over and over again. Sure, include the checkpoint system. If people want to play that way, they can choose to do that. But also include a quicksave/save feature!!!

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